BORDERLANDS 2 ZER0 BUILD

LEVEL 1 TO 80 OP10

The Ultimate BUILD Guide

This Borderlands 2 Zer0 build guide walks you through Zer0’s complete progression, from level 1 to level 80 OP10. Each phase of the journey: NVHM, TVHM, and UVHM, broken down with clear explanations of skill choices, recommended gear, and a step-by-step leveling route tailored to Zer0’s unique playstyle.

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Normal Vault Hunter Mode – Level 1 to 30

Normal Vault Hunter Mode (NVHM) is your first playthrough, in total there are 3: Normal, True and Ultimate. For the next 2 playthroughs (True and Ultimate) you restart the main campaign but with increased difficulty, but don’t worry, your gear also gets better. To note, you keep your gear and skills when restarting a new playthrough.

Recommended Skills

Level 6-10: 5 Points on Killing Bl0w 
Drastically increases your melee damage against enemies with low health. 

Level 11-15: 5 Points on Be Like Water 
Increases your melee damage by 30% after shooting an enemy. Melee attacks increase your next gun shot’s damage by 20%

Level 16: 1 Point on Execute 
While Decepti0n is active, targeting an enemy within 3m away and using melee will cause you to dash forward and execute a special attack. 

Level 17-21: 5 Points on F0ll0wthr0ugh 
Upon killing an enemy, briefly gain bonus movement speed, gun damage, and melee damage. 

Level 22-26: 5 Points on Backstab 
Melee attacks deal bonus damage when you hit an enemy’s back. 

Level 27-30: 4 Points on Resurgence 
Killing enemies with melee attacks will heal you depending on your current health. 

Level 31: 1 Point on Many Must Fall 
Killing enemies with melee attacks while Decepti0n is active will deploy another decoy. It also extends Decepti0n’s duration. 

Progression route

Goal: In Normal Vault hunter Mode, I suggest getting over the main story and keeping the side-missions and DLCs for the next playthroughs, so you don’t get over-leveled too much for TVHM and also because gear becomes quickly outdated.

Level 1 to 15: Starting Off

  • Play through the opening sections and take the Bad Hair Day side quest from Hammerlock. This will reward you with either a shotgun or a sniper, which are both good for Zer0. 
  • Continue with the story until you reach Sanctuary, where a few new useful upgrades will start opening up. 

Level 16 to 31: Pushing to the end

  • Continue playing through the main story so you can proceed to the next playthrough. 
  • Go through the Captain Scarlett and Her Pirate’s Booty DLC until you can complete Message in a Bottle. This side quest will give you the Rapier, which grants a whopping 200% bonus melee damage buff while held. 
  • Consider getting a Pimpernel from the same DLCThis will be a solid sniper rifle as you enter TVHM and start farming new gear. 

Best gears

Farming specific gear in NVHM is not suggested, as gear quickly becomes under-leveled and needs to be replaced at every 4-5 level. I recommend checking vending machines and looting for the following gear before starting True Vault Hunter Mode:

Slot 1: Any high burst damage weapon (shotgun, revolver, or sniper) 
Slot 2: Any weapon with bonus melee damage 
Shield: Any good shield (preferably roid) 
Grenade: High damage AOE grenades, such as Teslas 
Class Mod: Infiltrator class mods (bonus melee damage) 
Relic: Anything that speeds up your cooldown rate

There’s not much of note in terms of gear this early on, but consider using guns that deal a lot of damage per shot to take advantage of Be Like Water.   

Tips for NVHM

  • Save SHiFT Codes for the following playthroughs. 
  • Do not forget to use Eridiums to increase your inventory.
  • Don’t waste time farming specific legendaries in NVHM; they’ll be out-leveled quickly
  • Stock up on ammo and do one last check of vending machines for better gear before starting True Vault Hunter Mode.

True Vault Hunter Mode – Level 31 to 50

True Vault Hunter Mode (TVHM) is your second playthrough, here it becomes tougher, and you’ll want to start optimizing your build: matching elements to enemy weaknesses (fire=flesh, corrosive=armor, shock=shields) and aiming for critical hits is important.

Recommended Skills

Level 32-36: 5 Points on Fast Hands 
Increases both reload and weapon swap speed. 

Level 37-41: 5 Points on Ambush 
Additional 20% damage when attacking enemies from behind or if they are targeting somebody else. 

Level 42: 1 Point on Death Mark 
Dealing melee damage will mark an enemy for 8 seconds, increasing their damage taken by 80%

Level 43-47: 5 Points on Rising Sh0t 
Each successful melee or ranged attack briefly grants a stack of bonus damage. This can stack up to 5 times

Level 48-50: 3 Points on Innervate 
Grants bonus gun damage, movement speed, and health regeneration while Decepti0n is active. 

Progression route

Goal: Try to finish TVHM around level 50, avoid over-leveling before UVHM. Because in TVHM items scale up to maximum level 50, and in UVHM enemies scale to your level, meaning if you finish TVHM at level 55, you’ll only have level 50 gears against enemies (in UVHM) that are level 55. But DLCs will scale to your level even after level 50, so it’s best to do the DLCs after you finish the main story so you have good level gear for your last playthrough: UVHM.

Level 31 to 40: Second playthrough begins

  • Play through the game normally until you make it back to Sanctuary. If needed, you can get a new Law and Order once you unlock their respective side quests (assuming you don’t have a Rapier). 
  • If you need a corrosive weapon, consider getting the Teapot from Tiny Tina’s side quest chain.  
  • Find a decent sniper rifle or whichever type of gun you prefer before doing the Wildlife Preservation quest. Using melee against Bloodwing is less than ideal.  

Level 41 to 50: Focusing on the story

  • Keep playing through the story and work towards hitting the level 50 cap for this game mode. Farm or use golden keys for scaled weapons if you’re struggling with certain bosses. 
  • At level 50, you can start grabbing a new set of DLC weapons, like the PimpernelRapier, and a better roid shield (e.g. Order or Love Thumper) from quests. 

Best gears

As enemies are now tougher, it’s important to start farming for specific gear which are vital to have before starting your last playthrough: Ultimate Vault Hunter Mode (UVHM)  

Slot 1: Rapier 
Slot 2: Rubi for emergency heals 
Slot 3: Pimpernel or any sniper for hard to reach enemies 
Shield: The best roid shield you can find (don’t get bogged down in farming yet) 
Grenade: Chain Lightning or Storm Front 
Class Mod: Ninja or Infiltrator class mods 
Relic: Anything that speeds up your cooldown rate 

By now, melee might start falling off a bit as your skill tree and gear aren’t quite “complete” yet. Make do with any melee bonuses you can find (or keep using old gear) and compensate for the lack of ranged firepower with some appropriately leveled non-unique gear from random drops.

A low-level Rubi paired with some high damage grenades should be able to keep you alive for the most part. If you’re really struggling, you can get the Grog Nozzle from the Tiny Tina’s Assault on Dragon Keep DLC.

Tips for TVHM

  • Use SHiFT Codes if your gears are under-leveled, as gears from Golden Keys always scale to your level. 
  • Do not forget to use Eridiums to increase your inventory.
  • Once you finish the main story on TVHM, every side-quest (rewards) and mobs will scale to level 50.
  • Stock up on ammo before starting Ultimate Vault Hunter Mode.

Ultimate Vault Hunter Mode – Level 50 to 80 OP10

Ultimate Vault Hunter Mode (UVHM) is your final playthrough, for some players the game really starts here. The key part is starting UVHM at level 50 (maximum 52).

Enemies will now continuously scale to your level, so it’s important to have an optimized build. Here you can do the main story, DLCs and side-quests whenever you want, and if needed, you can reset UVHM to redo quests at a higher level.

Recommended Skills

Level 51-52: 2 Points on Innervate 
Finishes this skill node and makes Decepti0n give slightly better buffs 

Level 53-56: 4 Points on C0unter Strike 
Upon taking damage, your next melee attack deals bonus damage 

Level 57: 1 Point on Death Bl0ss0m 
Allows you to throw kunai while Decepti0n is active, which can apply Death Mark. This can be used 5 times per cooldown. 

Level 58-62: 5 Points on HeadSh0t 
Increases critical hit damage by 20%

Level 63-67: 5 Points on Killer 
On kill, briefly gain bonus critical hit damage and reload speed. 

Level 68: 1 Point on B0re 
Your shots will go through enemies and deal bonus damage for each enemy pierced. Decepti0n will also now show crit locations. 

Level 69-73: 5 Points on 0ne Sh0t 0ne Kill 
The first shot from a fully loaded magazine will now deal 60% more damage. 

Level 74-78: 5 Points on Kill C0nfirmed 
Grants up to 40% bonus critical hit damage as you aim down sights  

Level 79-80: 1 Point on C0unter Strike and Resurgence 
Cap out these two skills in any order. 

Progression route

Goal: Your goal is to complete the main story, do the DLC’s and complete the side-quests (in whatever order you want), by doing all of this, it should take you to level 80. To reach higher levels faster, you can also do use some XP farming merhods!

Level 50 to 80: Final playthrough and farming

  • Get to level 80 either by completing the main story, side quests and DLC’s or by doing some XP Farming.
  • Every few levels, try to update any farmable gear to keep up with the scaling enemies. Don’t be afraid to use generic guns and shields with melee-centric buffs until level 80, unless you’re fine with constant resets for quest rewards. 
  • If you aren’t struggling too much, a bayoneted Rubi is a serviceable alternative to the Grog Nozzle

Level 80 to 80 OP10: Digistruct Peak

  • Once you’re fully kitted, you’re ready to start going through the overpower levels by repeatedly completing Digistruct Peak
  • After every level or two, you might want to start upgrading some of your gear to keep up with the scaling. At the very least, try to keep a properly scaled Pimpernel as you progress through the levels for ranged DPS. 
  • The Rapier is probably the only essential item that you can completely leave as is, because the only thing you need to care about is the 200% melee bonus. Once you’re OP10, you can then start working towards getting a Rabid one, preferably with slag.  

Best gears

As enemies scale to your level, it’s important to refresh your gear at every few levels. It’s also a good time to farm gear with the right spare parts:

Slot 1: Rabid Rapier 
Slot 2: Evisceration Grog Nozzle 
Slot 3: Banbury Pimpernel (corrosive) 
Slot 4: Banbury Pimpernel (fire) 
Shield: Hide of Terramorphous or Love Thumper 
Grenade: Chain Lightning 
Class Mod: Legendary Ninja 
Relic: Bone of the Ancients 

At UVHM, you’ll want to run two different Pimpernels with different elements to deal with enemies’ varying weaknesses. The Rabid Rapier is still your main melee weapon, while the Grog Nozzle is there for heals. A Rubi can work as well, as you’ll want to heal with Chain Lightning while holding it rather than actually using it as a weapon.

If you don’t have any tools for applying slag, you may want to replace one of the Pimpernels with a slag variant. As for your shield, Hide of Terramorphous is the ideal choice, but if you can handle not having shields for virtually permanent roid damage, Love Thumper may be better due to its absurd recharge delay.

Tips for UVHM

  • Save fast travel points near boss farms for quicker re-farming.
  • Reach higher levels quickly with these XP Farming methods.
  • Try out this Glitched quest for unlimited money.
  • Do not forget to use Eridiums to increase your inventory, especially ammo as Salvador is a high ammo consumer.

MORE ZER0 BUILDS

GHOST SNIPER

Level 47

Zer0 Assassin

Sniper • Critical

PLAYSTYLE

Zer0 is hands down the best Sniper in Borderlands 2, and that’s for good reason. His Sniping skill tree offers a lot of potential for ranged gunplay and this build is almost entirely built around that, especially Critical Ascensi0n, B0re, and HeadSh0t. Since each shot has to count, the focus is to increase critical damage to a degree where you can comfortably melt healthbars from a distance. The distance is also necessary because you’re essentially a glass cannon making good use of the sniper’s range.

Your primary sniper, the Tumtum Muckamuck is an incredibly powerful weapon, especially at this point in the game. You won’t have to switch between the other ones, but even if you do, the Critical Ascensi0n bonus remains stacked because of the other snipers equipped. You want to land critical shots, which are highlighted in Decepti0n thanks to B0re. 0ptics will ensure that your aim is steady, so you don’t miss those critical headshots. It’s a simple game plan, and you can eventually dump points into Cunning as you progress further.

SOLO

This build is great for solo play, especially when you have a decent amount of distance between yourself and enemies. Decepti0n is your best friend here even without the commitment to the Cunning tree as it works in tangent with B0re. Even if you’re in a situation where an enemy gets close, your critical damage is boosted enough that you won’t have much trouble. Just keep an eye on your shields, and use the transfusion grenade to get some health back.

COOP

Sniper Zer0 works quite well in co-op as well. This is largely because of how much damage support you’re providing from a distance. You’re not someone the team has to look after, and you can do your own thing while maximizing critical damage with headshots, and aiming down the sight. Your ranged capabilities will also get squad mates out of tricky situations, and even if you aren’t in the frontline, your damage potential is invaluable to the entire team.

SKILLS

This build focuses entirely on the Sniping tree with a few points in Bloodshed for health bonuses.

Critical Ascensi0n is invaluable because it stacks sniper-related critical damage, and you can retain that even if you switch to your secondary sniper.

B0re highlights critical points, so you always know where to aim, and Headsh0t, Killer, Kill Confirmed, and Vel0city tremendously boost critical damage per shot. Since the fire rate is on the lower side, One Shot One Kill ensures that your first shot is always lethal.

SILENT STORM

Level 50

Zer0 Assassin

Melee • Survivability • Fun

PLAYSTYLE

Zer0’s melee capabilities become very viable once you reach the mid-game point, which is around level 45-50. This build focuses on the Cunning and Bloodsheed skill trees and disregards sniping to facilitate movement, decepti0n, and backstabbing. This build is a lot of fun and eventually leads to a very powerful Zer0 who can fly around the map, and finish enemies with barely any gun damage.

Your game plan is a bit dependent on proper positioning because you’re expected to leverage the additional damage from backstabs, which is boosted up to 40%. Decepti0n has to be used liberally and allows you to continue your backstab spree which is further enhanced with Ambush. The gear selection allows you to regain health, and apply slag, both of which help in melee. The additional health buff is essential since you are expected to be at close range. Just throw your grenade, activate decepti0n, and start backstabbing like there’s no tomorrow.

SOLO

This build is perfectly viable in solo play but is a bit skill-reliant. Melee Zer0 is the fantasy build for the character, which is why execution matters a lot. If you’re comfortable with positioning, and know when to take a step back, you’ll be completely fine on your own. Some skills, in particular, boost your movement speed, which means you have ample time to fall back should the need arise. Similarly, if you’re down on health, the gear choice ensures you always recover it.

COOP

Similarly, this build works quite well in co-op as well. Since Zer0 is making liberal use of Decepti0n, you aren’t expected to play a specific role rather than provide damage. Maya is a useful companion to have thanks to her phaselock, and slag capability, but other than that, you’re using your own skills to facilitate the team. Keeping you alive is important, so some coordination can increase your usefulness, but thanks to your movement bonuses, you can take a breather by taking a step back.

SKILLS

This build focuses on the Cunning and Bloodshed tree to maximize melee and gun damage. While your primary damage is done through melee attacks, the bonuses from the Cunning tree only add more synergy.

Killing Bl0w, Backstab, and F0ll0wthr0ugh carry this build, giving an appropriate boost to both melee and your movement speed.

Rising Sh0t has the potential to stack the damage 5 times, while Execute allows you to basically blink toward enemies while Decepti0n is active.

NIGHT STALKER

Level 72 OP8

Zer0 Assassin

Pistols • Survivability

PLAYSTYLE

Zer0’s appeal comes from his maneuverability and deception ability. This build disregards his melee aspect entirely in favor of a pistol-focused gunslinger playstyle that relies on critical and gun damage. Most of the skills in this build directly contribute to overall damage, and reload speed, making each pistol shot count. He’s still a glass canon, but with the right equipment, not only can you regain health, but easily come back from Second Wind.

This build relies on ensuring you land your shots, which will often melt health bars in a few seconds. Simply use your pistols to unload clips as fast as possible, reloads are near instant thanks to Fast Hands and Killer. Deception will ensure you’re not the main target, and Rising Shot is the star here because you will always stack up its bonus 5 times thanks to how fast you unload rounds. When paired with Tw0 Fang, you’ll have a chance to hit twice, dealing in an insane amount of damage.

SOLO

This build works exceptionally well in solo play. You’re dealing a ridiculous amount of damage with each shot, and the variety of pistols at your disposal ensures you can take on any enemy type with ease. For instance, if you’re up against robots, the Twin Hornet destroys armor without breaking a sweat. If you’re low on health, the Grog Nozzle is great to quickly regain health, while the Puissant Norfleet is a sure way to earn a second wind if you’re downed.

COOP

This build is also perfect for co-op, and you’ll play one of the high-damage roles of your squad. Thanks to all the speed bonuses, you’re positioning will be in the front while everyone else supports you so you aren’t downed easily. While most of the skill choices here boost damage, Death Mark comes in handy as it will mark enemies for additional damage from all sources, including your allies. Ambush also helps because if enemies are targeting your team, you can deal around 20% more damage.

SKILLS

Most skills here boost your reload speed, rate of fire, critical damage, and movement speed.

One Sh0t 0ne Kill ensures that your first round does 60% more damage, Fast Hands boosts reload speed, Rising Shot stacks multiple damage bonuses, while Death Mark aids your deception capability for increased overall damage.

Innervate synergizes with B0re to boost your damage stats while you’re in Decepti0n. All of these skills combine to make full use of your gear themed around Pistols.

SHADOWBLADE

Level 72 OP8

Zer0 Assassin

Melee • Complex

PLAYSTYLE

Melee is a big part of Zer0’s toolkit and this build utilizes his melee capabilities to deal devastating damage reaching 999999k and beyond. It relies on effectively using Slag, Death Mark, multiple skills from each skill tree, and a pinch of practice to pull off. You will also strip your shield, which means willingly depleting it to gain bonus melee damage thanks to Hide of Terramorphous’s depletion bonuses.

For this build, you’ll first need to apply Slag to the enemies and use decoy to avoid getting hit. Next, you’ll want to throw Kunai, without spamming, unless it’s a badass or boss as it will mitigate MMF (Many Must Fall) activation. Continue applying Slag or shield stripping, and once your shield is depleted switch to your Rapier and go for backstabs. MMF will activate as you continue to backstab. The Chain lighting grenade paired with the Grog Nozzle comes handy to regain health almost instantly.

SOLO

For solo play, this is the “character fantasy” build in my opinion. It allows players to live out Zer0’s assassin class persona in a rewarding way. The complete reliance on Melee means you’re simply moving from target to target, and finishing them off with quick blows. Due to its complexity and perfect execution demand, it’s one of the harder builds to fully master. Slag is your best friend here, and knowing when to throw Kunai can often finish off bosses as well.

COOP

This build is very friendly in co-op, and compatible with most classes, and builds. You’re still doing a lot of damage here, and Maya is the perfect support character for this particular build. Her Scorn and Ruin skills phaselock enemies while adding significant Slag to aid your playstyle. Zer0 can stand his ground and doesn’t need particular support, but Gaige can prove detrimental to this particular build because of her Buck Up skill that regenerates shield, which you don’t want.

SKILLS

To increase melee damage, you’ll rely a lot on Killing Bl0w which increases melee damage by 1000% when an enemy is below 30% health.

Backstab adds an extra 80% damage and is extremely useful while you’re in deception. Execute and F0ll0wthr0ugh add to your traversal potential, allowing you to zap around the map in style.

Many Must Fall chains deception and Death Mark greatly increase damage, and B0re highlights critical spots and comes in handy for a second wind.

PRO SNIPER

Level 80 OP10

Zer0 Assassin

Sniper • Critical

PLAYSTYLE

Zer0 is a versatile character who can work effectively in several archetypes, but he’s especially competent with a Sniper rifle. Paired with Decepti0n, Zer0 can easily dish out massive damage from a distance, relying on headshots while disregarding melee skills to a degree. This build is also a bit less gear-dependent and largely uses the Sniping skill tree to maximize damage, but it’s also one of the most fun ways to play the character.

Your game plan is simple and largely comes down to ensuring your hits land, especially headshots which the Headsh0t skill boosts. You’ll switch between your two main snipers that deal a ridiculous amount of damage thanks to skills like Critical Ascensi0n which rewards critical shots and its effect can be stacked up to 999 times. You will need to maintain distance for the most part to avoid direct damage, but even up close, your snipers deal serious damage even when non-scoped.

SOLO

Since you’re mostly playing from a distance, this build is easily viable in solo play. You don’t have to worry too much about losing health, and thanks to Decepti0n, you have some control over how combat encounters play out. This is certainly one of those builds that will rely a bit on your sniping abilities, but even if you aren’t popping off headshots, you’ll do enough damage to make it out of most encounters. The Transfusion grenade comes in very handy here, thanks to its healing capability if you do get overwhelmed.

COOP

Similarly, this build works quite well in co-op as well. You aren’t expected to be on the front, but provide damage assistance from a distance while liberally using Decepti0n. Skills like Ambush and Death Mark will continue to provide you with bonus damage when enemies are either marked or engaging with your squad. Zer0 can stand his ground and doesn’t need any particular support here either. Your role here is to offer damage utility rather than direct support to another teammate.

SKILLS

This build is centered largely around sniping, which is why you’ll be filling out most of the Sniping tree.

Critical Ascensi0n is the star here, which is why it’s important to have snipers equipped in all four slots so you don’t lose your stack bonuses. Additionally, At 0ne with the Gun is another skill that is essential for this build to function thanks to its Sniper-specific bonuses.

You’re only investing a few points in Bloodsheed, largely for movement bonuses and the lower action skill cooldown.

TRANQUILIZER

Level 80 OP10

Zer0 Assassin Icon

Versatile • Melee • Sniper

PLAYSTYLE

This build is for players who like everything about Zer0. Whether it’s the sneaky melee, the sniping capabilities, or his Decepti0n skill. This is the jack of all trades, and somehow one of the most viable build, even at OP10. Thanks to the points distribution, you can one-shot most enemies with your sniper, or backstab them and get the kill. It’s a balanced build, but one that offers diversity in playstyle.

When you have a bit of distance, you can default to your sniper, and pop off headshots. Even though this build isn’t as effective as a pure sniper build, you’ll still do excellent damage thanks to the investment in skills like Headsh0t which boosts critical damage, and B0re which not only highlights critical points during Decepti0n but pierces through enemies as well. When you’re close, you can switch to your pistol which does tons of melee damage and heals you as well. This back-and-forth between melee and sniper is the backbone of this build to work effectively.

SOLO

Since this is a balanced build, you’re not going to have much trouble solo. Yes, Zer0 is still a largely glass-cannon-type character, so taking a lot of damage isn’t ideal, but since you can switch between styles thanks to your gear, you can avoid situations where you’re downed. While not the strongest solo build, this is still one you can use especially when you figure out when to switch between weapons. Like the Wind in particular is a handy skill because it boosts both gun and melee damage as you move around and switch your approach.

COOP

Similarly, this build works quite well in co-op as well. You aren’t expected to be on the front, but provide damage assistance from a distance while liberally using Decepti0n. Skills like Ambush and Death Mark will continue to provide you with bonus damage when enemies are either marked or engaging with your squad. Zer0 can stand his ground and doesn’t need any particular support here either. Your role here is to offer damage utility rather than direct support to another teammate.

GEARS

Slot 1: Amigo Sincero
Slot 2: Cutting Slagga
Slot 3: Ornery Law
Slot 4: Pertinent Norfleet
Grenade: Chain Lightning
Shield: Order
MOD: Legendary Hunter
Relic: Aggression

SKILLS

This build uses a variety of skills from multiple trees, but the main focus is to boost both sniper and melee damage.

Killing Bl0w is excellent for finishing off enemies, while F0ll0wthr0ugh is essential for staying mobile, and dishing out gun and melee damage.

When you’ve switched to Ornery law, Rising Shot does a great job of stacking up damage while C0unter Strike increases your melee damage potential upon taking a hit. Backstab also helps a ton, especially while you’re in Decepti0n, and allows you to deal 40% damage from behind.

Other Borderlands 2 Character Builds

If you enjoy experimenting with different characters, you may also want to try these other Borderlands 2 builds:

Maya the Siren Builds

Maya Siren Build
Elemental damage and crowd control using Phaselock.

Salvador the Gunzerker builds

Salvador Gunzerker Build
Dual-wield weapons and unleash massive sustained DPS.

Axton the Commando builds

Axton Commando Build
A balanced soldier who relies on his powerful Sabre Turret to control the battlefield and deal sustained damage.

Gaige Mechromancer builds

Gaige Mechromancer Build
Stack Anarchy for huge damage and fight alongside Deathtrap.

Krieg the Psycho builds

Krieg Psycho Build
High-risk melee combat with explosive damage potential.